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We find that the top occupations affected include telemarketers and a variety of post-secondary
teachers such as English language and literature, foreign language and literature, and history
teachers. We also find the top industries exposed to advances in language modeling are legal
services and securities, commodities, and investments.
This article contributes to several literatures. First, by providing a systematic examination of the
effect of language modeling across occupations, industries and geographies, it contributes to a
nascent literature on the effects of ChatGPT and other language modelers on the economy (e.g.
Agarwal et al., 2022; Zarifhonarvar, 2023). More generally, the article builds on a broader set of
literature studying the effect of AI on the economy (Furman and Seamans, 2019; Goldfarb et al.,
2019). Second, the article builds on and extends a set of papers that provide systematic
methodologies for studying how AI affects occupations (e.g., Brynjolfsson et al, 2018; Frey &
Osborne, 2017; Tolan et al., 2021; Webb, 2020). The article specifically builds off and extends
the methodology described in Felten et al. (2018, 2021). In so doing, the article demonstrates the
flexibility of the original Felten et al methodology; it can be adjusted dynamically to assess the
impact of changes in AI capabilities. Finally, the article adds to a large literature on the effect of
automating technologies on labor (e.g., Acemoglu et al., 2022; Autor, 2015; Frank et al., 2019;
Genz et al., 2021).
The article proceeds as follows. Section 2 describes the AI Occupational Exposure (AIOE)
measure developed by Felten et al (2018, 2021). Section 3 extends the AIOE to account for recent
advances in language modeling. Section 4 provides results, including listing the top 20 most
affected occupations and industries. Section 5 concludes.
2. AI Occupational Exposure Methodology
According to Felten et al (2021), the AI Occupational Exposure (AIOE) is a measure of each
occupation’s “exposure” to AI. The term “exposure” is used so as to be agnostic as to the effects
of AI on the occupation, which could involve substitution or augmentation depending on various
factors associated with the occupation itself.
The AIOE measure was constructed by linking 10 AI applications (abstract strategy games, real-
time video games, image recognition, visual question answering, image generation, reading
comprehension, language modeling, translation, speech recognition, and instrumental track
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